I just wanted to know how to make a character jump up to two times (not infinitely) in midair, not just on ground. Here's the link: https://flowlab.io/game/play/482974 I just started it, so don't expect much from it. P1 controls: arrow keys, space to shoot fireball P2 controls: WAD, Q to shoot fireball
You mean your VS game? I actually intended it to be for super smash bros, it's just a similar game type but if you want me to delete some parts that I mixed up with your game, just let me know
Update: SMASH BALL to unleash final smash when caught (well, it's supposed to but isn't) A % bar, over 50%= death Food to provide health Icy mountain sudden death: a laser beam that starts at the top and slowly goes down.
I need opinions!! I want to either make: -Master Hand, like the normal Super Smash Bros OR -Flowlab members as Master Core, if you give me permission to make you a boss... Or any other ideas that are helpful. Thanks, and have a wonderful day (or not).
You mean your "final"? I like it it acts like the smash ball in ssb.
But I need help ASAP, right now... I need my P1 to emit something called P1 final when he manages to catch the smash ball and presses B. The damage bar shows, but the laser remains invisible. (Link on the top)
Maybe someone that emits shock waves? Or maybe an ice beam, someone who uses a wand, someone who's faster and jumps higher but has no attack... those are just some rough ideas
but can you take a look at my game? I need help fixing the laser P1's supposed to emit when he catches the smash ball and presses B. The laser doesn't show on the screen
When P1 catches the smash ball and you press B, does the laser-like object "Final Smash" show up? In my computer, it's invisible, meaning I can't see it at all.
IK! The "final smash" is so large that usually more than half of it is off screen so the game doesn't display it , try toning the size down a bit. and make the laser move away from P1. So it has the same effect
Comments
P2: E to shoot bouncer attack, R to spawn crates
No items yet, except for the Jump upgrades.
I actually intended it to be for super smash bros, it's just a similar game type
but if you want me to delete some parts that I mixed up with your game, just let me know
A % bar, over 50%= death
Food to provide health
Icy mountain sudden death: a laser beam that starts at the top and slowly goes down.
-Master Hand, like the normal Super Smash Bros OR
-Flowlab members as Master Core, if you give me permission to make you a boss...
Or any other ideas that are helpful. Thanks, and have a wonderful day (or not).
Results: https://flowlab.io/game/play/482974
click me
But I need help ASAP, right now... I need my P1 to emit something called P1 final when he manages to catch the smash ball and presses B. The damage bar shows, but the laser remains invisible. (Link on the top)
but can you take a look at my game? I need help fixing the laser P1's supposed to emit when he catches the smash ball and presses B. The laser doesn't show on the screen
More animations added!