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grazer

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grazer
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  • Which object has the problem filter in it?
  • That shouldn't happen - post a link to the game and let me know where the filter block is?
  • I'm in (northwest) Florida, USA
  • Sorry for the major inconvenience, guys. Please see this thread for updates: http://forum.flowlab.io/discussion/7034/alert-for-everyone-on-flowlab-grazer-games-may-not-be-saving#latest I believe the issue should be fixed, but please clear your brow…
  • Sorry for the major inconvenience, guys. Please see this thread for updates: http://forum.flowlab.io/discussion/7034/alert-for-everyone-on-flowlab-grazer-games-may-not-be-saving#latest I believe the issue should be fixed, but please clear your brow…
  • Sorry for the major inconvenience, guys. Please see this thread for updates: http://forum.flowlab.io/discussion/7034/alert-for-everyone-on-flowlab-grazer-games-may-not-be-saving#latest I believe the issue should be fixed, but please clear your brow…
  • UPDATE: So I have tracked down the problem, and what is happening is that the server responses are getting cached by the browser (FF especially) when they shouldn't be. This gives the illusion that your changes were not saved, since when you reload …
  • This is a really weird one guys. I've been digging through the server and client logs trying to figure it out, and I haven't gotten to the bottom of it yet. So far in my testing, Chrome works fine, and Firefox seems to save everything as expected,…
  • Hey, I'm investigating this issue right now, I'll update this thread when I have more info. Thanks for emailing me @JR 01
  • Hey @TheUltimateBepis - Sorry about the spam detector, but we've had spammers try to completely overrun this place in the past, and unfortunately the spam prevention stuff makes things inconvenient for all of the rest of us What do you mean by "ht…
  • Hey @meburningslime - you should definitely stick around! Just ignore anyone who says otherwise. ¯\_(ツ)_/¯
  • Hey @Creeper Bones - I really like Castle Jump, the game play is polished, and it looks great
  • Hey @Johnny boy - it looks like your problem is that all the Spike objects (and there are a lot of them) are using polygon colliders. Polygon colliders are nice for creating unusual collision shapes, but they make lots of small shapes that are not …
  • You export them bot together in a single .p12
  • Very clever @CrimsonBlackGames - great idea! Why didn't I think of this?
  • Your account has been re-upgraded, thanks for signing up!
  • Hey, AdMob ads only work in Mobile games. To test it, you can trigger an ad using the default settings. To enable it for real, you need to set up an AdMob account, and create some ads there. https://admob.google.com/home/
    in Admob help Comment by grazer March 4
  • I'm open to suggestions about how best to rank the games. Right now the score is based on a combination of factors, not just plays. Play count makes up part of the score though, so if the play count is high enough it will bump your game up eventua…
  • I'd prefer it if people were civil on the forum, and I would like it to be a friendly, welcoming place for everyone of any age. If I see someone using really obnoxious language, I'll usually delete the comment. If I see someone consistently just …
  • You have to select them in the Keychain app and select "Export"
  • The mobile app export creates an app file (.apk for android, or .ipa for ios) that can be installed on a device or uploaded to an app store. Xcode is not needed. You do have to have an Apple developer account in order to export iOS apps, which is …
  • @meburningslime - yeah, I'm OK. Thanks for asking I've left some occasional forum posts, but not too much. @Crigence - Flowlab is just me for now. Also, thanks for the review. I realize that progress is painfully slow right now, and it probably …
  • Hey @Crigence - thanks for the walk down memory lane. Flowlab used to have the option to start with one of two games instead of an empty project, and "Jumping Monkey" was one of them. I had forgotten about that, actually I found an earlier one - …
  • Thanks for the suggestions, @Crigence - and I appreciate you taking the time to add illustrations as well Regarding the Flagging system, we *sort* of have something that works that way - except it is opt-in. There is a button in the game settings …
  • Sorry, I meant "Keep between levels". This way it is never reset.
  • This was taken care of over email. If anyone ever has a subscription issue feel free to email me and I'll address it right away
  • In order to maintain the state of the box (touched or not touched yet) across levels, you'll have to store that info somewhere. If you only ever want the message to display once (even if the game is played multiple times), then you'll need to store …
  • You have a few different options here. For the questions, you can either create 3 different objects, or one object with a three frame animation to display the messages. If you have three different objects, then set their alpha to 0% (invisible) on …
  • In the past we've had forum threads where people nominate and vote on games to get featured. If I see a game that I think just obviously needs to be featured like @todorrobot 's Zombie Beach Party, I'll add it. If you have suggestions, feel free to…
  • Here are some discussions of why this issue occurs when resolving rectangle/rectangle corner collisions: https://gamedev.stackexchange.com/questions/28490/smoothly-move-between-bodies http://www.iforce2d.net/b2dtut/ghost-vertices https://forum.unit…

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