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grazer

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grazer
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  • Hey @Galaxypanda - I can undelete your game, which one are you talking about? +--------+--------------------+---------+ | id | name | deleted | +--------+--------------------+---------+ | 898334 | Mr memes adventure | 1 | | …
  • @Wizardry - you are living up to your username. These past couple of demos are bananas.
  • I think an option to message "last raycasted object" (or something - that isn't too clear) might do what you want? I almost added that when I added the Ray Cast, but I didn't mainly because the message settings panel is getting complicated.
  • Really nice work @Wizardry! Next up: Metal Gear
  • Yeah, I've considered that as well, but then they won't move around as you drag blocks. Maybe that's not a deal breaker, but there's still the issue that they probably shouldn't be expanded all the time. I'm thinking that they should be able to be …
    in Code comments Comment by grazer May 12
  • Hey @Latif3 - the note suggestion hasn't been forgotten, I just haven't figured out the best way to implement it yet. I need to figure out how to make it easy to add to any block, but also easy to hide when not needed (but still obvious that a note …
    in Code comments Comment by grazer May 12
  • I like all these suggestions, and some of them are on the roadmap already. I think that the MultiFilter problem can be solved with a bundle though. Try this: Copy and paste the bundle into your behavior window, the click on it and select "Add to m…
  • Hey @Apsofistos - make a rainbow object and a cat object. Spawn rainbow objects behind your cat sprite. Boom, Nyan Cat.
  • @Wizardry - is the object still missing it's behaviors? and if so, have you saved it since then? Maybe post a link and tell me which object it is, and I'll take a look. If this happens again, and you are able to, this would be super helpful: 1) st…
  • Hey @micachu - all you have to do to play a sound is to connect some trigger to its "play" input. Maybe watch video 7 here: http://flowlab.io/video_tutorials
  • This is really impressive, @CrimsonBlackGames - I haven't had time to dig into it very deeply, but my initial guess is that the unpacking issue might be an ordering or timing problem
  • Hey Latif3, here are the last 10 editor updates: r1588 | grazer | 2018-04-16 (Mon, 16 Apr 2018) r1582 | grazer | 2018-04-06 (Fri, 06 Apr 2018) r1580 | grazer | 2018-04-03 (Tue, 03 Apr 2018) r1570 | grazer | …
  • Well, message mailboxes are the only blocks that are gathered up an run at the end. All other triggers are run in left->right, top->bottom order like reading a book. So a switch will be evaluated when the trigger connected to it is evaluated…
  • So I'm looking at the logic, but I'm a bit confused. The "meta unit-killer" is checking proximity against "meta friendly", but "meta friendly" objects are getting constantly generated and destroyed every frame. Since there is a constant stream of t…
  • Is it still possible to make this happen in the game? I poked around, but couldn't find it.
  • So this behavior is going to be due to the message timing. Currently, the way messages work is that they are gathered up and delivered, then the mailboxes are all processed at the end of the frame. This prevents the possibility of creating infinit…
  • Hey @Wizardry - I've been trying to reproduce this, but haven't been able to. In my tests, after spawning and destroying an object, it's no longer detected by a proximity trigger. Can you give me some more details about how to trigger this bug? I…
  • Very cool! This is a really interesting idea
  • Hey @SnakeInMyHoot - thanks for reporting this. Can you post a link where I can see this for myself? If I can figure out how to reproduce, it will be much quicker to track down and fix.
  • Hey, I just saw this - sorry I'm late to the party. You mentioned that you've solved it, so I'm curious to see what you've come up with. Anyway, here's my two cents. 1) The good news is that you aren't quite as range restricted as you might think…
  • FlowJam 2 RESULTS CBG - Da Building Game: https://flowlab.io/game/play/898390 Clever, but there's no category for that Art: 1 Gameplay: 1 Flow: 1 Total: 3 Poop10 - Stackerz: https://flowlab.io/game/play/886879 The concept isn't bad, but I kind…
  • Hey @personman - No, you won't get in trouble for making it, I'm not keen to try and police the games that people make. That being said, don't be an Edge Lord on these forums - I want to make sure this place stays friendly to schools, kids, or anyo…
  • Yeah, I had kind of forgotten about it It's a good idea though, I'll try to tweak this in the next editor update.
  • Wow, really nice progress @Wizardry ! Note to everyone: I'm not sure if you guys wanted me to judge this Flowjam too, but I'm going to have pretty spotty internet access on Sunday and Monday, so it may be Tuesday before I'm able to post a winner
  • Hey @PixelPizza - Maybe the new contest should go into a new thread? If you make it, I'll make it an announcement to replace this one.
  • This is really cool to see, @Wizardry Adding and removing objects can be relatively expensive, but I still wouldn't expect to be super laggy with so few objects on screen. If you haven't already, make sure that your objects have no physics (not m…
  • Hey @mskeith - There are a few different ways you could approach this, depending on what specific behavior is desired. Using the logic posted above by @Mhx Aîr, the players have to approach the exit and leave the level together. Here's a slightly …
  • Can you paste a link to a game where this is occurring?
  • This one is pretty awesome, especially the end credits.
  • So Mac shouldn;t be too hard in theory. Linux maybe. Consoles are tricky because in order to export or run on most consoles you need to have signed a Developer agreement with the console manufacturer, and usually pay a hefty sum and/or buy a conso…

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