@grazer Oh no, I meant that the windows version at first displays a screen similar to what is displays on mobile right before it crashed, on mobile though. However on the windows version it doesn't crash after showing the screen.
To be specific: t…
@grazer I exported it to windows, and it appears to initially act like it does on mobile, before crashing, however it manages to load with some lag following it. I feel like the games loading process is messed up. Any ideas to fix it?
@grazer I just recently downloaded and ran it, and there seems to be another problem. It boots up, however it do so in a very slow state, and then crashes.
I re-downloaded an older version of the game from a while back and it booted up fine, given …
@grazer There seems to be a problem with exporting now. The game won't run. I install it just fine on my phone, but then when I go to open it, it says that it's "stopped." This keeps happening endlessly and prevents the game from running at all.
In the GUI section there's a node called "Bar" which can be used to visually represent health.
What I do is I have a "Number" node representing the max health, I plug that up the bar, and I input the damage outputs into the "+" increment.
Make a Level, call it "Menu" or whatever you'd like, then go into "User Interface" Layer.
From this layer you'd want to create a new object.
(NOTE: If you want the button to be larger than one tile space, enlarge the width and height within…