I have a pretty good knowledge of Flowlab.
If your stuck on something or need some help, I may be able to assist.
If you get the chance, try out my game DRIVE!
It's a complete game and you may be able to find it in the app store! (soon, if not now)
The game is made on Flowlab and you could find the link to it in my discussions!
Thanks for update Grazer, whether this was effected to it or not, updates to Flowlab is always a better experience! I'm just glad the alerts to this level works again, no one could continue the credits IF one of the icons were pressed.
I made a level to test if the timers pause and yes, its just HTML5.
This could help to prevent allot of objects to spawn in one spot while paused!
Thanks for the update grazer!
On a side note: Another thing I notice when I was testing around the second game, the first game was running smoother overall with less lag in its editor too. After a few refreshes, the second game was running just a smooth and fixed.
I tested the…
I'm not sure about HTML, but I use the flash version. (I need to update my bookmarks)
Anyway, the only thing I knew about this bug before is that it was caused by the "Word" object that the credits are stored in. When I would delete the obj…
I don't know how but this is now fixed in both versions...
I didn't change or add anything, the alerts just started working.
It didn't work for the second game at first; but after refreshing the game a few times, it's now working.
Was there an upda…
Thanks @rcreger for 2nd place and the excellent description.
I didn't want to add anything to the Discussion till after the contest,
but I would like to thank everyone about the positive feedback on DRIVE.
Because the Emit angle is 0'
Most games with characters that can only look in a few directions, like this one, usually just makes preset the angle you emit from.
Since you can only look 4 directions;
you can use 4 different emits with the angles …
Yeah, that's why I said make it -2 Just for the last level
what I originally thought was to make another object with -2,
then I thought an element just in the last level could message the player to make it -2 just for that level.
It works if you change the the -1 to -2, only problem is that you have a small drop instead of just appearing on the platform in the previous levels. This makes the player on the last level off by a pixel??
You could just make the …
This was a tricky one but I found a solution.
What was happening is that when you set a collision for itself, only one object's collision will activate.
I found 2 solutions for this, but use the bottom solution for your game.
1. To delete both of t…
Other than random performance issues, HTML5 runs fairly smoothly.
The random issues that has occurred is that it sometimes lag with constant moving objects and crashing on rare occasions. After that though, seems to work great.
The light p…
That seems to fix your problem, but I would advise to put the number behavior into save instead of using the collision output; collision -> Number -> Save
I would advise to rely on numbers behaviors you set rather then the output from some be…
There is a mailbox behavior and a message behavior.
You send the message to your target with a name.
You give the target a mailbox with that same name.
After sending, the mailbox will work as a trigger.
The message is a behavior under …