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Mhx Aîr

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Mhx Aîr
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  • I mean, I could see something like this being useful, because there isn't really a way to specify data exchange based on proximity. There's a message option for last contacted object. What I believe woulf be a great feature would be "Pass note", wh…
  • Instead of using switches, you could try using number filters, where each number filters to equal a block to point towards, and you can have something else change the main number that gets filtered, or even just subtract 1 per new block Collision, o…
  • Well I just meant because people interpret things differently. Here's an example, if I told an artist to draw a big green shielded fox, they might draw a gigantic regular photo realistic looking fox, with green fur, surrounded by a force field. A di…
  • The video doesn't work, because they just posted a link to their roblox youtube channel, instead of to a video.
  • I wouldn't enter. I came to flowlab because I used to work with a PSP homebrew team, and together, we never got much done. It's like telling someone to draw a dream you had and they can't, because they didn't see it. I work better Batman style, alon…
  • That would be interesting. That means people would have to agree on the same game, same graphics, etc.
  • Is this basically always forward velocity point at raycast 9 collision 9 raycast 8 collision 8 raycast 7 collision 7 raycast... Etc? I haven't looked at the behaviors or anything, but just out of curiosity. It just seems like it's something kind of…
  • You're the only person I could see making extremely advanced AI bosses, or even a computer player for checkers. These concepts are always so beyond my expectations of what I thought flowlab would be used for back a few years ago.
  • Triangular sure is interesting. If I were doing something like this, I would make it like Super Mario World, where each road has a script, and depending on which direction you hit the road tile from, you are scripted to move a certain direction. You…
  • I still think that using the original Graphics as the story book images helps to paint a picture of the idea of a prophecy or age-old story where they predict this character will arise, but they have no idea what it actually looks like, so they desi…
  • Are you going to use the red and white for anything in the new version? You can use it for like story book pages cutscenes or something, or for particle effects.
  • That's called an RPG. We have a few of those on flowlab. You just disable gravity and use velocity for up down left and right.
  • I know how you feel. That's why I'm on the 5th revision of my game. I'm never satisfied with it, and now I never get anything done because I keep making it harder on myself. If you're sure you want to start over, you may as well make it a new game.…
  • Is that how the character was intended to look? I never would have guessed. I thought he was some beefy Shovel Knight type bro, had no idea he was some teenager. If the idea is he is a fallen angel, I have no idea how to imagine him as any of those …
  • I mean yellow, pink and orange aren't massively different from red. They would be fine for fire, lightning, female boss battles, heart capsules, whatever, for flash effects. I'm just curious how or why you would change it.
  • Prototype your idea as an image or test, and I'll give you an opinion, but as far as I'm concerned, the game is very unique as is, and you'd be taking that away by normalizing it. Why specifically can't you do certain things with more shades of red …
  • A problem with raycast is it can't see through anything, so even if you have a house, and you wanted to detect the door, raycast isn't going to detect the door because of the house, solid or not. For whatever reason, it still gets in the way. I was …
  • I mean I don't really understand how it works, so I can't really give you any advice, but I'll check it out. If there's anything I do know about flowlab, it's that nothing is synchronized. Unfortunately, you could have a hundred timers, and none of …
  • Never even saw the other post. Yeah, this would be extremely useful for me. I hate not being able to make an object stop being solid, without also stopping its ability to move. I just want an enemy to disable solid and collision but be able to move,…
  • You could save a ton of objects if you just put all of your skeleton code into bundles into the same object that chooses which version with a random. You'd have to redo all the animations though, but all skeletons but the boss would be one object fi…
    in The Graveyard Comment by Mhx Aîr May 14
  • How do you make bomb and lightning kill the player if it can't use collision?
    in The Graveyard Comment by Mhx Aîr May 13
  • Just connect the proximity to a NOR and then to a switch like he said. NOR goes to off, proximity goes to on, whatever the trigger is goes to the in, and then switch goes to the message. If you aren't nearby, the NOR turns it off, and the message wo…
  • Well if you do make a sticky notes behavior, you could have it just be a small square, and expand when clicked, then go back to a small square when clicked outside of it. It could be about half the size of the Always behavior and have a name tag so …
    in Code comments Comment by Mhx Aîr May 12
  • Couldn't you just make multiple color sticky notes instead of trying to add it to every behavior? Then you can just place the sticky notes wherever you want next to whatever wires you want next to whatever behaviors you want, or anywhere that you wa…
    in Code comments Comment by Mhx Aîr May 12
  • Multifilter sounds nice, because I could use it as a multitoggle switch, instead of just 2 toggles.
  • I haven't released any mobile games to the public, but I plan on it. I'll let you know if I do.
  • You rang?
  • If @grazer ever created a hue/brightness/contrast slider behavior like RPGmaker2000 had, you could make very impressive dynamic lighting effects, for example, levels could be completely black and white, without having to make all new animations, or …
  • @PixelPizza Thanks, I appreciate you guys reading it and glad you're finding it interesting. Sorry it is so long, I've been writing this stuff since 2010 or so. I was thinking that as you play the game, chapters unlock flashbacks that can be viewe…
  • Interesting little piece of information I figured I might add, anytime you inspect the behaviors of an object, any existing objects of the same object will affect the behavior viewer. If you click on one type, and there are others on the map that ex…

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