Since the switch to HTML5, online multiplayer doesn't work anymore. This is temporary. Grazer should get it back on soon, but I'm not sure how long it'll take.
If it ever comes back, you'll need a paid subscription for it.
@seamothmaster45 You don't even understand what creahmc is talking about. He wants a health bar that is always above the head of the player. Not a bar that moves along with the camera.
@creahmc A while ago I made this example game that has health b…
Oh that sucks lol. Your screen resolution isn't big enough to show it. The browse button covered it (you can still see a slight grey line above it).
A temporary fix before grazer makes an actual fix would be zooming out your browser and then openin…
Please do not post on old discussions. This discussion is 4 years old.
It would be great if you can create a new discussion and describe exactly what you want with a link to your game so we can help you.
Sometimes when I work on stuff, go afk and come back a few hours later I usually forget what I was doing. You just reminded me that I was reworking the electric skeleton logic but I haven't finished yet lol.
Merry christmas everyone! I added a new multiplayer mode, here's a video showcasing it: https://streamable.com/p604e
Other small changes:
* Reworked the gun skeleton so its gun has a limited range now, and the skeleton will only shoot if you're wit…
@ShadowAxeKid I increased the gravity on the player so jumping should be faster now. The jump height remains the same. I think it should be easier to jump over bullets now.
Also, to everyone, here's some game play from me if you're interested to se…
@Hiro-kun With the most recent update you can also hide the cursor now by using the new cursor behavior block.
That way you'll only see the custom cursor you made in game.
@grazer The new cursor behavior block isn't working for me. I just did mouseclick (down) --> cursor (off) and nothing happens when I click on the object. I'm using FF 69.0.3.
Edit: Updated to 70.0 but it's still not working