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Latif

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Latif
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  • @Superstargames Thank you. I really appreciate it. I know the spawn rate of gun skeletons is low. I don't want them to be that annoying. I'll add more kinds of skeletons in the future so the chance of a "special" skeleton to spawn will be increased…
    in The Graveyard 2 Comment by Latif July 7
  • They're called Vanillicons, a feature for default profile pictures in vanilla forums (this is a vanilla forum). They're generated automatically with random colors and a random smiley face: https://vanillicon.com/
  • Hey that's cool. I only have an android device! EDIT: Okay so I didn't know you meant google play until I clicked the link. App store = iOS
  • You'll regret deleting your first ever game. You monster.
  • @Battery I really like the art in both games. First game really needs attacking with mouse though. I saw you're already working on it. They should be featured. I think they fit perfectly with the other featured games. If you work a bit more on the …
  • Care to explain the issue? A link to your game would also be useful so we can see the issue.
  • I made an example game a while ago and it might be helpful for you: https://flowlab.io/game/play/1016128
  • The way you explained is the only way to do it. In the first level make an object that reads a save block. If it's equal to 0 stay on the level 1, if it's 1 go to level 2 etc. If you win a level, read the save block, add +1 and save it.
  • @grazer I reported this a long time ago but it's still an issue. On mobile (android to be specific), you can only use the over and out outputs in mouseclick for just one finger. Here's an explanation: 1) Hold your left thumb on button A Result: But…
  • a month ago
  • @grazer Thanks for the bug fixes. It makes a lot of sense now why the sound wasn't working until I pressed play. I think you should add a simple "click anywhere to start" screen after the game has loaded. Exported games don't have this issue, and …
  • @grazer Sound is completely messed up in the html5 version. I made a video (turn on sound): https://streamable.com/clene Here's the game: https://flowlab.io/game/play/727095?v=html
  • There's a trick to make longer animations by zooming out the page and then opening the sprite editor. I agree there should be a scrollbar though. It's very confusing to new people when they see they can't add/remove frames anymore.
  • @Johnny boy Yeah I don't like the increase in difficulty as well. The only thing I did is adding the skeleton barrel. I just made a few changes: * You can shoot through graves now. I first wanted to add the ability to destroy graves by shooting the…
    in The Graveyard 2 Comment by Latif June 20
  • Thanks a ton grazer. I'm trying my best
    in The Graveyard 2 Comment by Latif June 20
  • You've been very active on fixing bugs lately. YAA! (You Are Amazing!)
  • Small update: * Added the skeleton barrel: (colors are bad in gifs) * The gun skeleton is no longer invincible when it's pulling out its gun. This means you can kill it before it even shoots. * All skeletons now have a 0.3s delay to turn around w…
    in The Graveyard 2 Comment by Latif June 19
  • @Mhx Aîr Yeah it's like that. It would be cool if we could store those arrays in save blocks too. You could use that to save your inventory items for example, the items you have bought or whatever you have in your game. Now we literally have to mak…
  • Here's an example game for making a shop: http://flowlab.io/game/play/1164722
  • Wow cool post, thanks for sharing!
  • @grazer Thanks for your response So you mean adding a block to store an array? That's not a bad idea. There's only one thing: Let's say you want one string in the array to display a score (like Your score was [insert score here]), that means the …
  • Thank you, that bug was bothering me the most besides not being able to copy paste behaviors.
    in The Graveyard 2 Comment by Latif June 18
  • @MagmaDude100 Flowlab is written in Haxe, which is a programming language. Nothing crazy.
  • @Mhx Aîr You would be able to do this with the text expression. 1. Use an ease block, start from 0 and end with the total text count (you can use the text counter for this) 2. Send 'out' from the ease block to A in the text expression. Then send t…
  • I don't really like workarounds to avoid an issue. We have grazer, he can fix it.
    in The Graveyard 2 Comment by Latif June 17
  • @JR 01 Already tried that, doesn't work. You do know this is in the HTML5 version right? It doesn't flicker in the flash version for me. Also, there shouldn't even be a delay between done and start. That doesn't make any sense.
    in The Graveyard 2 Comment by Latif June 17
  • @my_name () ahem You can play the HTML5 version here. But @grazer still needs to fix some issues: 1) The spawn behavior is just completely broken because it usually spawns the object at the wrong y position. 2) When a skeleton spawns from a gra…
    in The Graveyard 2 Comment by Latif June 17
  • @Johnny boy It was just for my birthday lol @my_name () Didn't notice that. Thanks for pointing it out.
    in The Graveyard 2 Comment by Latif June 15
  • @my_name () Thanks! Added your highscore.
    in The Graveyard 2 Comment by Latif June 15
  • @rcreger There's no currency yet in The Graveyard 2. Bones in the first game should actually work, and it does for me. @Johnny boy Added your highscore. It's not bad though, around 67 you're at the max speed.
    in The Graveyard 2 Comment by Latif June 14

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