@grazer The difference is if I use object families for the enemies I would still have to duplicate the health and death logic in both children objects (weak and strong). Using tags would be better in this case, since you only have to increase a numb…
Also some other small suggestions I've always wanted:
* Hue/saturation/brightness behavior block
Has 3 inputs to change the sprite's appearance
* Mass physic property
When is it coming?
* Behavior block to hide/show cursor
custom cursor + cursor …
If it's 'only $2', why do you want people to pay for it? Just like Luminous said. why would people want to support you when there are way better games you can play for free?
Take a look at the games page in newgrounds. These are all made by indie g…
Nice! Thank you!
Got a notification from the Trello board.
EDIT: By the way, I remember I've asked this question before but I think you missed it, will online multiplayer ever be enabled for exported games?
Because if everyone would be able to make online multiplayer games for free, grazer will have to pay more for the servers, and that's bad.
People who pay for a subscription help grazer to pay for the servers. So that kinda compensates it.