By the way, I see you don't really understand everything since you don't program.
I'm not the best at explaining but at least I tried:
Box2D is a library. A library is something yo…
What do you mean with messy? It's just:
1. Open editor
2. Go to library
3. Select boomerang object
4. Open behaviors
6. Paste and adjust some things (like extractor object or boomerang range)
Use an emit block in the player if you want it …
* Lives: Instead of 1 life you have 3 lives now. You respawn when you die and you'll be invincible for 3 seconds.
* Hold to jump: You can now hold the jump key to keep jumping when you hit the ground. Also fixed the double jump bug.
@Mhx Aîr Omg thanks.
By the way, when my account got upgraded by a bug I created many games before grazer fixed it. So I already have kind of unlimited games. Check out my profile: https://flowlab.io/users/profile/19350
If you really want to kno…
For beginners it's useful to check out the help page.
With a start page do you mean a menu screen with a play button? If you want to make a button you can add a mouseclick behavior and connect the "down" input to a nextlevel behavior.
@Classic Productions Ah, good to know you didn't lose anything. I hope it stays like that.
@browngr That's actually not bad.
@Mhx Aîr There's only one boss which comes at 75 score. It's just a bigger and slower skeleton with 20HP. Your Casual mo…
@browngr It actually increases difficulty though. So I think adding something like difficulties is not what you mean, but making a mode where the difficulty increases slower than it's right now. I'll find out how I can implement this.
You can only hide labels with the alpha input, but bars don't have that.
If you really want to hide the bars you can make an object that acts like an UI bar. Here's an example:
You would have to make an animation …