I have a pretty good knowledge of Flowlab. If your stuck on something or need some help, I may be able to assist. If you get the chance, try out my game Drive Nero! It's a complete game and you may be able to find it in the Google Play store! The game is made on Flowlab and you could find the link to it in my discussions!
The filters are way wrong and I would not use position +x or +y.
Take a close look and try this:
If you want it to bounce against the walls, try this and set the raycast Angle to 0, 180, 90, and 270. (and yes, the expression says -(A) )
Just get the X and Y from the player and sound source, then
For the X:
For the y:
Then A+B for total distance
---> make your range for the volume of 100%
Like 250 distance /100 = 25% sound
Easy enough, Just shoot the arrows from the bow instead and use the attacher in the player.
- (Click "Rotate Object" in the Emit behavior menu)
- (MouseMove is set to "Use Game coordinates")
You can't clone into a separate object atm.
You could though select a parent for the object, whatever the parent can do, that object can do too but without the programming. Though you would still need to make the sprite and its animations.
Well its was Jacob who picked the help and requested info by email.
Also probably wasn't expecting a big team to work with his team and probably wanted portfolio for what you've done.
Also you did kinda made teams on the project without asking any…
Fog can either be made by a single fading object, better yet, many fading objects that obscures the screen. I'll leave an example for both ideas below.
Flashlight/Fog example by Mhx: