I have a pretty good knowledge of Flowlab. If your stuck on something or need some help, I may be able to assist. If you get the chance, try out my game Drive Nero! It's a complete game and you may be able to find it in the Google Play store! The game is made on Flowlab and you could find the link to it in my discussions!
I'm not too sure what your asking here,
everyone can look at other games and see how they are made, even to test / mess around their games without making actual changes.
Are you asking to load pre-made examples to test around with?... or that you …
Can you post a link to the game?
You could use messages but if your looking to hold down on or between the buttons, you could make a system that detects whats being pressed. Using switches, gates, and possibly a binary system could be used dependin…
Oh yeah, I didn't end up making new modes or change too much of the gameplay.
But that doesn't make it the same game, I refined the HUD and changed the time system completely.
There is now a Pause button, restart button, more secrets, a few sprite …
Any game you plan to export regardless of mobile or CPU, is to use the screen ratio for the device (mobile, PC, and TV nowadays use 16:9)
Much of the help I got were from mhx air and pixelpizza on Discord.
You can also check out my Drive Nero devl…
yes, its true for free users and the link needs point to a .mp3 file.
That is also the download link/address for the song.
Many music websites don't let you download the music, but the ones that do
you can "copy link address" of the download/downl…
@oliver.stanton, its a learning curve and its always the little stuff that get ya.
Here's what you need in the "Big Bun" or "enemy" object:
And in the "Next Level Mechanic" or the "other thing",
you just need to select a level in the behavior (if…
@oliver.stanton, do you mind sending the game link?
With this much help, I thinking it could be a personal error or possibly a bug.
I can test a few things out myself with the link.
...Also in the screenshot, most of your NextLevel behaviors doesn'…
That's because you have an Always to the "Idle" animation.
This is going to play after every animation is complete,
which staying on last frame is a complete process of an animation.
You could make a switch so that idle animation doesn't start whi…
@grazer, thanks for the fixes!
I can now screenshot any level and the cursor is off when playing a game but I found something else with that.
When playing the game, turning the cursor off, its off until you go over a label.
Going over a label turn…
There's a size behavior under properties. 100% is normal sprite size and anything else will make the object grow or shrink. You can also mess with X and Y separately so it can be taller or longer..
Here's an example using X & Y;
For this Inventory system, do you want to hold a limited number of objects or just saying you have it?
And do you want the Inventory to go across levels?
If so, I recommend using Saves for what object goes in each slot OR to say that you do have th…