How about this @grazer : For every block there is overlapping value. The object with a higher value overlaps the lower value. That would be very nice in cases of putting down floor mats in background over top of the ground object.
Maybe use expression? Like say player one is A and player two is B. (you might need a low amount of characters). Lets say A (player one) chooses Lunk. Lunk's number is 1. that goes into A (for expression). then B (player two) chooses Doggo. Doggo's …
@Biscuit Butter, use "size". When the animation plays: put a number into it (say, 200. then the character will be double size, or 50, the character would be half size). Then, when the animation is done, put the number "100" into it to return to norm…
also I do have a thingy in the shop and its kind of not awesome but its legit and you can change character (his name's Carl) 's jacket
(also thank you for comparing A wrinkle in Slime to the graveyard )
forgive me, what is story lock?
yeah, also...here' me first game..you know...probably baddio
(Just added skin shop, so if you played BEFORE skin shop, play again)
Also, for @The Kodex, you want the player to die when the player hits the enemy. In your car game, the player dies when the enemy is shot. To fix that, just go into the "dangerous" folder thingy and turn the collide from "All" to "Player".
yo @Mhx Aîr uh...so I am expecting like, bad feedback from this. started yesterday. can I get some tips and what you think (so far) of my game. (btw, its a demo. if enough peoples like it, then I release a full game)
(link bye bye )
P.S: Dont forget…