Maybe use expression? Like say player one is A and player two is B. (you might need a low amount of characters). Lets say A (player one) chooses Lunk. Lunk's number is 1. that goes into A (for expression). then B (player two) chooses Doggo. Doggo's …
@Biscuit Butter, use "size". When the animation plays: put a number into it (say, 200. then the character will be double size, or 50, the character would be half size). Then, when the animation is done, put the number "100" into it to return to norm…
also I do have a thingy in the shop and its kind of not awesome but its legit and you can change character (his name's Carl) 's jacket
(also thank you for comparing A wrinkle in Slime to the graveyard )
forgive me, what is story lock?
yeah, also...here' me first game..you know...probably baddio
(Just added skin shop, so if you played BEFORE skin shop, play again)
Also, for @The Kodex, you want the player to die when the player hits the enemy. In your car game, the player dies when the enemy is shot. To fix that, just go into the "dangerous" folder thingy and turn the collide from "All" to "Player".
yo @Mhx Aîr uh...so I am expecting like, bad feedback from this. started yesterday. can I get some tips and what you think (so far) of my game. (btw, its a demo. if enough peoples like it, then I release a full game)
(link bye bye )
P.S: Dont forget…
How about, @Biscuit Butter, when you click a button or something to go to a level it saves a number (egg. level 1 = number 1) then when you enter the level it would load that number save to who ever you need it to load to?