Guys....... Click here:
The specific link to the Select screen example:
There's all the information you need.
Black fade-ins and fade-outs would be completely fine for me. I will add them anyway aha.
Otherwise, I could use other similar ideas. Like the "Loading Room Screen" from Revita (Still on Early alpha). Which is pretty cool and it's fast. That's what…
Loading screens are outdated. Wouldn't it be better if your game DIDN'T need a loading screen?
I know that everyone, or most of us, here love arcade and old games. But we don't really need loading screens. 2019. Time to move on to another aesthetic…
Maybe the engine could load every sound of all objects present on that specific level.
Sometimes you shoot something and there's no sound.... but out of thin air, everything plays super loud with loads of sounds from previous actions you did.
About the Hd thing. It really shouldn't happen. If you say that you did it on photoshop make sure you are using 300 or 600 ppi/dpi. Flowlab will use its Anti-Aliasing feature and make it look super sharp as you want it.
I talked about this on the s…
Yeah, as much as anyone would like to have it flowlab isn't meant to it.
Is too much work and wouldn't pay off.
I will have to compare this engine with others.
Does any game-making engine that allows you to create really good art in there? or even …
Hey everyone, thanks for the comments
@rcreger Indeed. That's the "not nervous at all" me hahaha.
@Dan studios Ahahah thanks thanks thanks! I'm so glad you like it haha. And yes I do intend to publish it on steam and other platforms when I fin…
Just sent this HUGE email to you @grazer
It is full of bug reports and I did my best to make it understandable. Really hope all of that helps somehow.
RIP free day.
Please tell me if you have any issues reading it.
Hey, sorry for taking so long to get back to you.
Busy weekend. I will email (Probably by the end of the day) all of these issues again but with examples, screenshots and with some more in-depth/simple explanations.
You can delete multiple tiles with the backspace key so I don't think that button would be necessary.
What I meant with the "right-click feature" was really using the right click as an in-game working key.
Bugs on HTML:
- Raycast Issue 1
Raycast doesn't work on Objects with rectangles hitbox;
/I mentioned this on the last discussion. It is now confirmed and tested.
Bugs on both engines:
- Raycast Issue 2
Raycast doesn't work properly on objects with …
I hope I'm not being too picky or mean. Don't bully me but I still don't like the font.
Serif fonts don't fit with the user interface. They are usually used for heavy text reading (Journals, Magazines, Blogs, etc.)
So these are a few suggestions:
About the object menu:
Yeah, I forgot about those buttons.
But I still think that the "behaviors" button needs some kind of highlight or something that makes it distinct from the others.
And I still think that the "Type" should be over the…
Finally, it's Friday and I have free time ahah. I'm an adult now, it's weird lmao. Anyway, where do I start....
My Bug report for this update:
0.1 Clicking outside the window of a behavior block doesn't close it and it's not possible to interact wi…