I'm using alerts to make messages pop up after a player has encountered an object. I've got it working except that maybe I need to use a different tactic, as I wanted it to be more like a Zelda-esque text box that will give the player information that seems to be longer than the alert box allows, even with multiple boxes.
I'd prefer to use messages/mailboxes, but I can't figure out how to actually add the text I want. I'd like it to look a little like this game: http://www.flowlab.io/game/play/231736
I want the message to appear as soon as the level starts. I looked through this game's levels, but I can't figure out how or where the actual message (the long text) is programmed.