I want to continue SB3, but I don’t know where to go from where I am.
I was thinking a 30 level campaign, but I’m open to ideas for other things!
I’ll be honest, it’s an okay game, but it’s certainly not the best on the site. I predate @PixelPizza but even he outranks me. So I’ve decided to make SB3 something you won’t want to put down (but not too addictive)
Basically you are limited to the space of a maze and have to collect the dots to spawn a boss and then the level just continues, but the enemies aren't affected by the maze walls, only you and the bullets are, like DigDug. I was going to do this back when I made Vortex but it got too laggy so I gave up.
And thanks for the compliment but I also think Awakening is an okay game. That's why I am making the gameplay and everything else more dynamic. shhhh no one knows.
No, sorry. I've only played the main mode. SB3 was too crowded and cramped for me, after playing SB2. I died too often so I figured all the other modes would be impossible.
@Mhx Aîr lemme ask you, do you remember “Waves” In geometry wars? After finding out just how terrible I am with Mazes, I decided to take a new direction- High Tide (reference to the enemies name)
Well, being that health is a factor in this game, I wanted something that would not have to increase its own difficulty, and just make it hard to begin with
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Basically you are limited to the space of a maze and have to collect the dots to spawn a boss and then the level just continues, but the enemies aren't affected by the maze walls, only you and the bullets are, like DigDug. I was going to do this back when I made Vortex but it got too laggy so I gave up.
And thanks for the compliment but I also think Awakening is an okay game.
That's why I am making the gameplay and everything else more dynamic.shhhh no one knows.Anyway, @Mhx Aîr have you ever tried the most recent mode? It’s... rough
Dodgemode is far less crowded too
Mazes, I decided to take a new direction- High Tide (reference to the enemies name)
Basically, think of waves but far more difficult