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[Fixed in HTML5] Timers continue to run when game is paused

edited May 24 in Bugs
Whenever the pause behavior is active, all timer behaviors still count down.

Comments

  • yep
  • @grazer I wish this was fixed
  • Well... if everything was paused internally too, functions such as GUI, timers, and clicks wouldn't work anymore.

    Instead, either making 2 pause behaviors (one for the game and one for the timers specifically)
    or make to timer behaviors just for when pausing.

    Having 2 different pause functions sounds better and easier to use, but you could also just make a box you can click on in the timer menu as another option.

    This is less of a bug and more like a feature request, but this could be really useful.
  • Timer pausing is fixed in HTML5 version
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