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My new game

I have made a new plate former game! So far, there are 10 levels, and I have beaten them in 151 seconds. Can you beat me?


  • make that 142 seconds!
  • Hey @ShadowAxeKid - I really like it so far. I like the bouncy, rolling feel to the movement, and I like the way you arranged the levels side by side. It feels pretty smooth and polished.

    I haven't beat the whole thing yet, much less beat your time, but I do have a couple of suggestions. I think having some theme music would make it feel nicer. Also, the death/fail animation and sound is kind of static feeling. Maybe some explosion particles instead of the animation and a more impactful sound effect would make it feel better? Maybe something like

    Anyway, great work so far - thanks for posting.
  • I like your suggestion! I will do it right away.
  • 112 seconds

    I like the black-gray color palette It would be really cool if you could add some types of blocks that did different things.

    Also, you know whats great for a platform game like this... Puzzles! Adding puzzles to a game like this can seriously increase how fun a game is.
  • First of all, nice job with your score! I just got 125. And I am planning to add more levels with more things, such as plate forms and enemies.
  • And puzzles
  • edited July 2019
    I have an update log for Jumper.


    -Five more levels

    -lasers that won't kill you, but won't let you through.

    -Movable blocks

    -White blocks that split your jump height and speed

    -Puzzles, because everybody loves them!

    -Half spikes, making jumps less or more challenging.

    -Jump circles that you can jump on in mid-air.


    -5 more levels

    -New world with 10 levels.

    -Switches and laser doors.

    -Enemies that you can jump on.

    -More puzzles, because I'm starting to run out of different kinds of level Ideas.

    -Speed blocks that increase your speed.

    -Power blocks that improve jump height and speed.


    -The New World will have 10 more levels

    -Harder enemies

    -Moving platforms.

    -Final Boss.

    -Better animations and graphics

    Coming to flowlab soon,
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