The other day while I was experimenting with a few time in preparation for when my friend finally finishes the cover art that’s been holding my game back for a while, I was testing a boss fight I was going to add. I was thinking of the boss shooting a laser to the beat of the song. I had this really cool idea Nd a really neat song until I ran into a major issue. The timer’s delay wasn’t specific enough to fire the laser at the exact correct time, and repeatedly. Unfortunately because of this I’ve had to go look for new songs.
The timer activation delay you can set should be able to go further than 0.1. It could even go further, maybe 0.001. This would allow more advanced mechanics to be able to come to play while making a flowlab game, and people could add new and cooler features, or a music based boss battle like I’m trying to make. One could argue people could devise troll parts of a level where it activates so rapidly it crashes a game, but there are already methods of doing this and I haven’t seen almost anyone actually use them. This feature could help make more advanced featured, would help with my boss battle and other people trying to make rhythm games.