I just deployed a new update that contains mostly bug fixes:
- Static/non-movable objects used to shift or jitter when touched if they contained an animation or certain other behaviors. This has been fixed.
- "Delete All" button now removes the object's UI elements correctly.
- Animation output links now highlight correctly when running game from a behavior window.
One new feature added:
There is a new checkbox setting for animations: "Stay on last frame when done". When selected, the animation will not revert back to the main sprite when it completes. This is useful for chaining animations together without flickering between them, or to have objects that never show the main sprite at all.