I have a pretty good knowledge of Flowlab. If your stuck on something or need some help, I may be able to assist. If you get the chance, try out my game Drive Nero! It's a complete game and you may be able to find it in the Google Play store! The game is made on Flowlab and you could find the link to it in my discussions!
Making it 3D would completely redesign the engine of Flowlab from scratch and would not be the ideal 2D engine. Though for similar features for a 2D plat former would be to get better access of the layers in the Game World layer. Such as to make it …
For a clicker game specifically, PixelPizza's game would probably be the best example, but I've a few shop examples that may help. Other than that, there isn't much to a clicker game other than counting the number of clicks.
For a clicker, you may …
Just a suggestion but I were you, I would spawn everything from a block instead from the player.
And also to use Bundles to stay organize.
Placing an object out of view in the UI layer will keep it out of the way.
Make sure autoscroll is enabled and add to the right, left, up, down to the size of your level.
You'll see a box around the the game view and you need to stretch it to the size of your level.
If you have a more specific question, please leave a l…
@todorrobot It works in the UI behavior for me,
but adding Camera position and Mouse should keep it on screen left or right.
BUT I would try to use the UI layer again, then it SHOULD just be MouseMove --> Position
Weird, the upgrade button doesn't work if spawned below 126 (4) on the Y axis
And the Music doesn't work below 64 (2) on the Y axis after
Since music button works on the Menu screen, I'm not sure if this is because of the camera move.
Just a theo…
I think you want to create your custom Alert instead of using the Alert block.
The actual alert block is a message in the center of the screen and you can change what it says and the color, as well as the button. With this block though, the only way…
Here's probably what your looking for:
I would advise to:
- Reduce Gravity from 45 to like 20 (bottles don't really jump)
- Make the Bottles Rectangles, not Capsules (capsules don't rotate on there own)
- Enable Rotation (to rotate on there own)
Now I understand what you need help with and its a simple solution too.
In "+1-2" object, you need to extract this y and NOT this x.
Then it will work
For future reference:
Making it red made it hard to tell it was a link...
And leaving a link t…
Labels are always part of the UI.
If you making new labels and they don't appear with x and y, then it may need your account to upgrade to HTML.
Go to "my games" and see if an alert come up to upgrade to HTML...
Ah yeah, the Labels are connected to the UI weather or not the object is in the UI layer, so they move with the camera instead of the world.
And why these labels don't have X and Y's is because theses behaviors are older
than the update that now h…