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todorrobot

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todorrobot
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  • That's perfect. I knew I was missing something easy, but i did NOT know that you could send camera position through a message. Nice! Thanks @JR 01
  • @JR 01 I tried that at one point and couldn't get it to work how i thought, but maybe the problem is the same? The position of the cursor still remained in the "home screen" coordinates instead of being added to the camera scroll and following along…
  • Thanks @grazer and @JR 01 So if I make my “live” playing field size set to 16x9 it will scale correctly to screen (maybe this should be the default instead of the 10x10 starting grid... but maybe that’s a size/storage issue for flowlab?) Also how…
  • Thank you @JR 01 that makes sense. I'm guessing the solution is some sort of parent/child relationship and maybe move the counter limit after the spawn so that once it spawns the max number of a certain card it will turn that option off with a swi…
  • @MagmaDude100 super cool! Thanks!! Not sure if I’ll be able to participate in this jam or not, but we’ll see.
  • Awesome! Glad you were able to figure out the cannonball power setting. I could probably clean that up a bit, but ??!!
  • @soethan1 piskel takes a few tries to get the pixel proportions right for Flowlab. It’s not immediately intuitive, but it’s all I use for my stuff anymore. You still have to import animations into Flowlab one frame at a time, but the pixel creation/…
  • Would you draw me a GladOs to match the turret you drew? Thanks!
  • Sweeet!
  • Thanks @rcreger I appreciate the solid score for a WIP. A lot of your comments above will be addressed in future updates. Music for sure. A title screen at the very least too. I want to try to keep the text really minimal with only hints of a story …
  • Hey @rcreger You can give Protector of the Purple Dunes a whirl. http://www.flowlab.io/game/play/1168366 I'm just beyond the "proof of concept" stage and am starting to add the first round of enemy variety to the levels (still VERY slow and easy fo…
  • @rcreger yeah! Go for it. I put some work into it today and things are crazy bananas right now (multiple spawning enemies on the first level, which it is not supposed to do, but can’t be fixed until I work out the level controllers, so be warned!) I…
  • No worries magma, you do you! Cheers!
  • Hey @MagmaDude100 : Just FYI, I did a little post-deadline clean up to make it functional. The controls are still a mess, but at least the enemy moves and fires back and if you or the enemy ship sink the level restarts. Also I changed the music so…
  • Hooray! Sorry it’s not more functional. I spent too much time figuring out the procedurally generated center landscape and ran out of time trying to figure out the aiming and strength of the cannon blast. If I’d been able to work on it on Sunday I w…
  • Here you go. It's super jank and doesnt really work right, but i'm heading out of town so it will have to do. Enjoy Pow Pow Pirates! http://flowlab.io/game/view/1177012
  • I've gotten through the "proof of concept" phase on my new work in progress: Protector of the Purple Dunes (working title) http://www.flowlab.io/game/play/1168366 Please take a look at the first few levels and let me know what you think of the ga…
  • Thanks @rcreger and @MagmaDude100 much appreciated! I’ll turn something in for sure, finished or not.
  • Hoping to turn something in, but I’m going out of town this weekend for my birthday so I’m not sure how elaborate my submission will be.
  • Thanks @my_name () the original arcade game was a light gun mechanism which would have added that extra difficulty element. I have things set REALLY slow right now, but subsequent levels will have multi hit enemies and faster patterns, so maybe tha…
  • I’m pretty focused on a game design right now, but I’ll try to put something together. Looking forward to learning the theme.
  • Yes. Exactly. However, I’ve since found that the image of my crosshairs interferes with the function of the mouse in weird ways (gameplay click vs enemy works fine but click on menus is glitchy or non-functioning). Would love some input as to the li…
  • Related question. Is there a way to make the arrow invisible? I want my cursor to be a crosshairs (which I have gotten to work), but I can’t get the arrow to go away. Is this possible?
  • HI @grazer thanks for taking a look. There were two issues recently. one happened twice and the other only once (that I've noticed). The first issue was that my main character obj:Frankie turned into a default flowlab "pyramid" block. same thing ha…
  • Hi @grazer We miss you! Come up for air and let us know how things are going I tested my two newest games in HTML5 and there were a few glitchy issues. Barstid Patrol https://flowlab.io/game/play/1159844?v=html The bullet physics in Barstid Pa…
  • Plenty of time! Thanks @ToastMaster64 Here is my submission for the Platform Jam. Barstid Patrol: http://www.flowlab.io/game/play/1159844 Enjoy!
  • What time is the deadline? And what timezone? I’ll have something to submit for sure!
  • @ToastMaster64 I don’t think it’s that. I think it just takes longer to make a new game that’s worth reviewing than it does to review it. I love getting feedback and reviews, but it takes me a while to get them to a presentable point. After today’s …
  • @JR 01 I didn’t have much chance to work with my code last night, but I did disconnect the y output from the proximity and it did not solve the issue. With only the x output the player doesn’t climb the ladder at all, with y output only, the player …
  • @JR 01 you are a champion! Thanks for the help!!

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