I have a pretty good knowledge of Flowlab. If your stuck on something or need some help, I may be able to assist. If you get the chance, try out my game Drive Nero! It's a complete game and you may be able to find it in the Google Play store! The game is made on Flowlab and you could find the link to it in my discussions!
I tried to make this easy to see but What you can do is save the Time to a Save Behavior. I tried saving each part of time, this also starts off right where you stopped.
Try importing this:
You can do this by clicking the "don't display in games list" button under advance in the game settings.
Links still work but other than that, you can't really find the game by searching Flowlab or there profile.
You could use Collision but I think Proximity would be better here.
And to move the character anywhere (though objects) set the Enable behavior to false and get the pixel coordinates for (3,4) and current position to ease that goes to Position behav…
Nothing is plugged in to the camera behavior... so I can't see what your trying to do with it.
You set the top input of the camera behavior so I'm guess 'Set X'.
When I plug in a number, nothing happens because its set to auto-scroll.
You could 'ad…
You should make an unused animation that copies every unique frame,
so you can copy that frame and paste it into other animation.
You just need to delete the frames that aren't looking the same direction meant for the animation. (like when he looks…
They look like they work, they look like this because you have frames in the wrong animation.
Like in the "Walk Left" animation, he looks forward before going right.
He needs to just go right as the animation.
@gamerztrio, please refrain commenting on old and finished discussions that are more than a month old.
These discussions get pulled back to the top and ends up flooding the forum.
If its a question or need help, please make a new discussion.
I knew you made it in the UI but I wasn't expecting the object to be bigger than the game window.
So would we always need to change the game size to make an object bigger than the game screen @Mhx Aîr @grazer? Or can the sprite size in the editor …
Your expressions are backwards.
A-32 needs to go in the 'value' of the filter
and the A-14 goes to the 'in'.
The expressions represents the size of the character and the platform distant.
(This Y - character size) | (character Y - platform distant…
Why are you moving Y? it's seems its also moving in the ground.
Also increasing the number would create a bigger movement (like 8)
For red enemy, proximity needs to be set to player and not trigger once
To scale down, you would use the size behavior.
I'm not really open for teams, but I can help if anyone gets stuck or when something doesn't work.
Implement what I've shown you and let me know when you need help if you get stuck on anything,
There... isn't much here. If you get stuck on things, I can help but cant make things in other peoples games. That's just how flowlab protects its creators.
I see what kind of games your going for and I have a few suggestions.
1. Make the backgroun…
Could you leave a link to your game?
For the text box, would you be using an object, a label or a alert? If you want the test to disappear, you wouldn't use the alert. For objects to disappear, you either delete the object, change the alpha (how se…