I have a pretty good knowledge of Flowlab. If your stuck on something or need some help, I may be able to assist. If you get the chance, try out my game Drive Nero! It's a complete game and you may be able to find it in the Google Play store! The game is made on Flowlab and you could find the link to it in my discussions!
If they wonder about the potential of Flowlab,
show them that they can also make a game on Google Play.
Nice, this is a pretty cool way to use Stamps.
And I agree, there are many uses out of using a Live clock.
This was the first thing I did soon as the new behaviors were available.
Definitely, you could also de-spawn the boss if you already beaten it too.
Just make a Save that tells the game that you are already passed that.
Here some screenshot examples for you to understand but quicker de-spawn could be done in the boss.
Well it's not a "save state" but it can save specific features across the game.
Loading these feature can act like a "save state" though.
Like if you got an item late in the game, you will still have it if you saved it.
Or like knowing what level y…
You could either
1) Use the bundle that "Aim" uses in the "Cursor"
2) Combine the 2 sprites to make them the same object. (putting the center dot on Aim)
3) Use the attacher behavior (but disables the hitbox)
huh @grazer, I thought this was patched out while back.
It seems the game world object (with alerts) is blocking the button for the alerts.
If you move the "help" object out of the way of where the button of the alert would be, it would then work.
You can't save a "save state" or the game at a specific point in time but you can save all everything individually though with save behaviors. Also helps to load things across levels.
Look at these links:
Making it 3D would completely redesign the engine of Flowlab from scratch and would not be the ideal 2D engine. Though for similar features for a 2D plat former would be to get better access of the layers in the Game World layer. Such as to make it …
For a clicker game specifically, PixelPizza's game would probably be the best example, but I've a few shop examples that may help. Other than that, there isn't much to a clicker game other than counting the number of clicks.
For a clicker, you may …